\n');
}
//-->
// JavaScript Document
var NS4 = (document.layers) ? 1 : 0;
var IE4 = (document.all) ? 1 : 0;
function animation(id) {
this.element = (NS4) ? document[id] : document.all[id].style;
this.active = 0;
this.timer = null;
this.path = null;
this.num = null;
this.name = id + "Var";
eval(this.name + " = this");
this.animate = animate;
this.step = step;
this.show = show;
this.hide = hide;
this.left = left;
this.top = top;
this.moveTo = moveTo;
this.slideBy = slideBy;
this.slideTo = slideTo;
this.circle = circle;
}
function pos(x, y) {
this.x = Math.round(x);
this.y = Math.round(y);
}
function show() {
this.element.visibility = (NS4) ? "show" : "visible";
}
function hide() {
this.element.visibility = (NS4) ? "hide" : "hidden";
}
function left() {
return parseInt(this.element.left);
}
function top() {
return parseInt(this.element.top);
}
function moveTo(x, y) {
//alert('moveTo');
this.element.left = x;
this.element.top = y;
}
function step() {
this.moveTo(this.path[this.num].x, this.path[this.num].y);
if (this.num >= this.path.length - 1) {
clearInterval(this.timer);
this.active = 0;
if (this.statement)
eval(this.statement);
} else {
this.num++;
}
}
function animate(interval) {
if (this.active) return;
this.num = 0;
this.active = 1;
this.timer = setInterval(this.name + ".step()", interval);
}
function slideBy(dx, dy, steps, interval, statement) {
var fx = this.left();
var fy = this.top();
var tx = fx + dx;
var ty = fy + dy;
this.slideTo(tx, ty, steps, interval, statement);
}
function slideTo(tx, ty, steps, interval, statement) {
var fx = this.left();
var fy = this.top();
var dx = tx - fx;
var dy = ty - fy;
var sx = dx / steps;
var sy = dy / steps;
var ar = new Array();
for (var i = 0; i < steps; i++) {
fx += sx;
fy += sy;
ar[i] = new pos(fx, fy);
}
this.path = ar;
this.statement = (statement) ? statement : null;
this.animate(interval);
}
function circle(radius, angle0, angle1, steps, interval, statement) {
var dangle = angle1 - angle0;
var sangle = dangle / steps;
var x = this.left();
var y = this.top();
var cx = x - radius * Math.cos(angle0 * Math.PI / 180);
var cy = y + radius * Math.sin(angle0 * Math.PI / 180);
var ar = new Array();
for (var i = 0; i < steps; i++) {
angle0 += sangle;
x = cx + radius * Math.cos(angle0 * Math.PI / 180);
y = cy - radius * Math.sin(angle0 * Math.PI / 180);
ar[i] = new pos(x, y);
}
this.path = ar;
this.statement = (statement) ? statement : null;
this.animate(interval);
}
function resetAll() {
//alert('fffo');
anim1 = new animation("pusher");
if (!anim1.element) return;
// if (!anim2.element) return;
//alert(anim1);
anim1.moveTo(0, 10);
//anim2.slideBy(-20, 0, 10, 10, null);
}
function start() {
anim1 = new animation("pusher");
//anim2 = new animation("thing");
//alert(anim1.element)
if (!anim1.element) return;
// if (!anim2.element) return;
//alert(anim1);
anim1.slideBy(-20, 0, 10, 10, null);
//anim2.slideBy(-20, 0, 10, 10, null);
}
20th Century Fox - Futurama: Beast With A Billion Backs
Futurama: Beast With A Billion Backs
In FUTURAMA'S latest and most tentacle-packed epic, space itself rips
open, revealing a gateway to another universe. But what lies beyond?
Horror? Love? Or maybe both, if it happens to contain a repulsive,
planet-sized monster with romantic intentions! Nothing less than the
fate of human and robot-kind is at stake as the FUTURAMA crew takes
on...
Voiced by:
Dan Castellaneta
David Cross
John Di Maggio
Stephen Hawking
David Herman
Maurice LaMarche Directed by
Peter Avanzino
Created and developed by Matt Groening
Special Features:
Commentary by Matt Groening, David X. Cohen, Billy West, John DiMaggio,
Maurice LaMarche, Michael Rowe, Claudia Katz, Peter Avanzino and Lee
Supercinski
THE LOST ADVENTURE in 3-D, sort of!
Storyboard
Animatic
Deleted Scenes
David Cross eating popcorn
Blooperama (The
Futurama cast at "work")
3-D Models with animator Discussion
A
Brief History Of Deathball
Bender's
Game
A sneak peek at the next Futurama Epic!
™ and © Twentieth Century Fox Film Corporation. All rights reserved. Property of Fox. Use of this website (including any and all parts and components) constitutes your acceptance of these
terms and conditions and
privacy policy . The materials on this website are not to be sold, traded or given away. Any copying, manipulation, publishing, or other transfer of these materials, except as specifically provided in the terms and conditions of use, is strictly prohibited.